October 25th, 2007 by
paolo
Note: this is a single player browsergame and it is 100% flash free !
Motocarota has developed a new browsergame, KABOOM , based on Be Quick Or Be Dead engine.
It is fully written in Javascript/Ajax and uses Dojo gfx APIs for 2D rendering.
The context: a mighty spaceship, equiped with a large set of weapons, fights against lots of aliens!
Warning: this game is advised against nervous people!

Posted in Framework, Javascript, No Flash, Web2.0 |
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September 30th, 2007 by
paolo
Note: this is a single player browsergame and it is 100% flash free !

Url: http://labs.involutive.com/game-be-quick-or-be-dead/
The plot is based on comics written by Motocarota : a powerful wizard has to kill much kobolds as possible casting fireballs against them.
To shot fireballs to enemies you have to write its name in the textbox below the game area and press enter… a nice way to test your typewriting ability, isn’t it?.
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Posted in Framework, Game, Javascript, No Flash, Web2.0 |
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June 4th, 2007 by
paolo
This article is an extension of a more general one that you can find here .
As described by OpenLayers‘ develpers “OpenLayers is a pure JavaScript library for displaying map data in most modern web browsers. OpenLayers implements a (still-developing) Javascript API for building rich web-based geographic applications, similar to the Google Maps and MSN Virtual Earth APIs, with one important difference — OpenLayers is Free Software, developed for and by the Open Source software community. OpenLayers supports implements most of the industry-standard methods for geographic data access, such as the OpenGIS Consortium’s Web Mapping Service (WMS) and Web Feature Service (WFS) protocols.“.
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Posted in Ajax, Game, Involutive 's projects, Mashups, Web2.0 |
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June 3rd, 2007 by
paolo
WarWide is a web2.0 online multiplayer browsergame that implements features and strategies which are similar to Risk, Civilization and Age of Empires.
WarWide is still in heavy development beta and it’s available only to italian users, but, very soon, an english version will come to the light.
Once registered a player becomes emperor of one of thousands cities of the real world and have to grow it up, recruit military units ( soldiers, granaders, tanks, jeeps, … ), create armies and with a map tool similar ( powered by OpenLayers ) he can move his troops towards enemy territories and conquer them winning battles.
Now let’s take an overview of tools used for WarWide development:
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Posted in Ajax, Game, Involutive 's projects, Web2.0 |
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