Be Quick Or Be Dead wizard


October 8th, 2007 by paolo

Somebody asked me to see a bigger image of the glorious wizard that fights kobolds in Be Quick Or Be Dead game!

As I wrote this wizard has been offered by Motocarota and is taken from one of its comics.

bqobd_wizard_big

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Simple browsergame using Dojo gfx for SVG/VML rendering


September 30th, 2007 by paolo

Note: this is a single player browsergame and it is 100% flash free !

Be Quick Or Be Dead

Url: http://labs.involutive.com/game-be-quick-or-be-dead/
The plot is based on comics written by Motocarota : a powerful wizard has to kill much kobolds as possible casting fireballs against them.

To shot fireballs to enemies you have to write its name in the textbox below the game area and press enter… a nice way to test your typewriting ability, isn’t it?.
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Openlayers integration in an Ajax based game


June 4th, 2007 by paolo

This article is an extension of a more general one that you can find here .

As described by OpenLayers‘ develpers “OpenLayers is a pure JavaScript library for displaying map data in most modern web browsers. OpenLayers implements a (still-developing) Javascript API for building rich web-based geographic applications, similar to the Google Maps and MSN Virtual Earth APIs, with one important difference — OpenLayers is Free Software, developed for and by the Open Source software community. OpenLayers supports implements most of the industry-standard methods for geographic data access, such as the OpenGIS Consortium’s Web Mapping Service (WMS) and Web Feature Service (WFS) protocols.“.
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WarWide: a web2.0 online multiuser strategic browsergame


June 3rd, 2007 by paolo

WarWide is a web2.0 online multiplayer browsergame that implements features and strategies which are similar to Risk, Civilization and Age of Empires.

WarWide is still in heavy development beta and it’s available only to italian users, but, very soon, an english version will come to the light.

Once registered a player becomes emperor of one of thousands cities of the real world and have to grow it up, recruit military units ( soldiers, granaders, tanks, jeeps, … ), create armies and with a map tool similar ( powered by OpenLayers ) he can move his troops towards enemy territories and conquer them winning battles.

Now let’s take an overview of tools used for WarWide development:
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