WarWide: a web2.0 online multiuser strategic browsergame


June 3rd, 2007 by paolo


WarWide is a web2.0 online multiplayer browsergame that implements features and strategies which are similar to Risk, Civilization and Age of Empires.

WarWide is still in heavy development beta and it’s available only to italian users, but, very soon, an english version will come to the light.

Once registered a player becomes emperor of one of thousands cities of the real world and have to grow it up, recruit military units ( soldiers, granaders, tanks, jeeps, … ), create armies and with a map tool similar ( powered by OpenLayers ) he can move his troops towards enemy territories and conquer them winning battles.

Now let’s take an overview of tools used for WarWide development:

OS: Gentoo GNU / Linux

Webserver: Apache

Server-side scripting language: PHP (5) , C

PHP 5 is a good choice for a more complete java-like class support, and I think it’s really a good language for fast programming web applications. We use C for more complex algorithms as huge tree searches taking advantages of threading and compiled code.

Database: MySQL

Web2.0 libraries / frameworks: HTML_AJAX , OpenLayers

HTML_AJAX is part of the pear package and provides PHP and JavaScript libraries for performing AJAX (Communication from JavaScript to your browser without reloading the page. Use of OpenLayers inside WarWide is described here .

Editor: ViM ;)

No words to say how it’s wonderful ViM

As you can see all Opensource !

WarWide: game panel

Posted in Ajax, Game, Involutive 's projects, Web2.0 |

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